﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace GameEngine.Model.Data
{
    public interface ITileVO:IVO
    {
        Point Position { get; set; }
        float Height { get; set; }

        /// <summary>
        /// If occupied, troops can't pass through it
        /// </summary>
        bool Occupied { get; set; }

        /// <summary>
        /// If destructible Occupied can be passed from true to false
        /// </summary>
        bool Destructible { get; set; }

        /// <summary>
        /// Type of terrain, water, wood,
        /// </summary>
        int Type { get; set; }

    }
}
